GP2 Track Editing Resources

A preservation index of tutorials, references, and technical documentation for Grand Prix 2 editing.

Original author credits are preserved wherever known. These pages are being reformatted for readability and long-term preservation while keeping the technical knowledge attributed to the people who created it.

Track Editing

Tutorials and reference documents covering GP2 track geometry, pit lane editing, AI racing lines, scenery construction, track commands, textures, markings, heights, kerbs, and other advanced editing topics.

The Guide to Track Editing

Original author: Adrian Walti

Comprehensive starting point for GP2 track editing and the basic workflow used with the Track Editor.

How To Make An Accurate Track

Original author: Adrian Walti

Methods for reproducing real-world circuits with more accurate layout, scale, and corner placement.

CC-Line Editing

Original author: Adrian Walti

Guide to editing the AI racing line, also known as the computer car line or ideal line.

GP2 Scenery Editing Tutorial

Original author: Martijn Keizer

Trackside scenery editing, including scenery structure and visual environment work.

Kerb Commands Explained

Original author: Nic Prins

Explanation of kerb-related commands and how they affect trackside kerb behavior.

Object Editing

Resources covering GP2 3D object creation, object structure, and object editing workflow.

Object Tutorial

Original authors: John Verheijen and Graham O'Donovan

Object construction and editing fundamentals for GP2 track work.

Object Tutorial

Original author: Martijn Keizer

Alternative object editing guide with another perspective on GP2 object work.

JAM Editing

Documentation for GP2 JAM texture files, JAM structure, texture editing, and ID5 reference material.

JAM Structure

Original author: John Verheijen

Technical explanation of the internal structure of GP2 JAM files.

JAM Tutorial

Original author: Martijn Keizer

Introductory tutorial for editing and working with GP2 JAM texture files.

ID5 Reference Card

Original author: unknown

Reference material for ID5 usage in GP2 texture and JAM editing.