gp2-dos multiplayer magic data
Posted: Thu Aug 27, 2026 9:59 am
A question for those of you who have gone deep into the gp2 exe
How can I patch the magic data to prevent the first player in multiplayer (the one who starts the race) from going into God mode, they seem to get 16384 ai, even when the computer takes over... however the other multiplayer cars seem to get the ai from the ai performance data patched to the exe.
I'd like the computer control cars to always use the ai performance values from the exe, but I use 16384 when I'm in control
How can I patch the magic data to prevent the first player in multiplayer (the one who starts the race) from going into God mode, they seem to get 16384 ai, even when the computer takes over... however the other multiplayer cars seem to get the ai from the ai performance data patched to the exe.
I'd like the computer control cars to always use the ai performance values from the exe, but I use 16384 when I'm in control