Search found 15 matches

by rremedio
Wed Jul 01, 2026 4:00 pm
Forum: Grand Prix 2
Topic: GP2Lap Experiments
Replies: 19
Views: 1470

Re: GP2Lap Experiments


Excuse me, I misinterpreted your words I thought you meant it was the Editor´s problem. Still my point was in general, even if at the moment one thing looks impossible, doesn´t mean that - in let´s say 10 years - it may become possible thanks to computer progress. And I can guarantee you in 10 ...
by rremedio
Wed Jul 01, 2026 3:49 pm
Forum: Grand Prix 2
Topic: GP2Lap Experiments
Replies: 19
Views: 1470

Re: GP2Lap Experiments


Oh also- I thought of something. I remember a thread where we were talking about gp2 generating a random seed that wasn't very random.
https://www.grandprix2.de/gp2forum/viewtopic.php?p=33522

It seems hatcher/x86gp2 has solved this as I saw in a review that there was an option to make the seed ...
by rremedio
Sun Jun 28, 2026 3:45 pm
Forum: Grand Prix 2
Topic: GP2Lap Experiments
Replies: 19
Views: 1470

Re: GP2Lap Experiments


Oh man this is awesome! Thanks for making this!! Different liveries for each car and a carshape for every Team are great Additions.
I was suprised because many years ago I think you told me it was rather impossible to have more than 2 carshapes in the game. Great, maybe who knows one day you will ...
by rremedio
Fri Jun 26, 2026 11:01 am
Forum: Grand Prix 2
Topic: GP2Lap Experiments
Replies: 19
Views: 1470

Re: GP2Lap Experiments


So it would be theoretically possible to make the 1998 BAR cars with individual liveries. When it comes to banking I think the only 2 tracks I have that use it are Indianapolis 2000, and the old Mexico City track. I know the drivers car would vibrate in there too and it would appear onscreen if ...
by rremedio
Wed Jun 24, 2026 7:43 am
Forum: Grand Prix 2
Topic: GP2Lap Experiments
Replies: 19
Views: 1470

Re: GP2Lap Experiments

Post updated!
by rremedio
Tue Jun 23, 2026 10:02 am
Forum: Grand Prix 2
Topic: GP2Lap Experiments
Replies: 19
Views: 1470

Re: GP2Lap Experiments

The bug is finally fixed. I just need to check everything before putting it back online.
by rremedio
Sat Jun 20, 2026 7:24 am
Forum: Grand Prix 2
Topic: GP2Lap Experiments
Replies: 19
Views: 1470

Re: GP2Lap Experiments


just curious how this is going?


Development has been going very well. I've added a few new features that I think most people will love and I have more features planned that I should be able to complete in the next few weeks.

One problem is that my track length increase code has a bug I haven ...
by rremedio
Fri Jun 12, 2026 1:27 pm
Forum: Grand Prix 2
Topic: Experimental UV Mapper for GP2
Replies: 4
Views: 536

Re: Experimental UV Mapper for GP2


This is very nice! Coincidentally, I was thinking about this thing of changing the Bitmap just a couple of days before your release.

This looks interesting although it will take some time to understand how to make a good paint. It´s gonna be hard for me as I´m not good at painting from stretch ...
by rremedio
Fri Jun 12, 2026 1:03 pm
Forum: Grand Prix 2
Topic: GP2Lap Experiments
Replies: 19
Views: 1470

Re: GP2Lap Experiments


Wow Roberto! After all these years, congrats on your perseverance and fantastic works! I got to try the Percar Tyre compounds strategy. Do you think it will be possible to assign tire changes when drivers don't make pit stops refuel during the race? Gp2lap didn't show the compoundbadge when I ...
by rremedio
Thu Jun 11, 2026 9:14 pm
Forum: Grand Prix 2
Topic: GP2Lap Experiments
Replies: 19
Views: 1470

Re: GP2Lap Experiments

I removed the download and the info because I just notice GP2Lap has a rule about distribution and I should have asked René before publishing. It will all be back if he allows. If he doesn't, hopefully it will all be in new versions of GP2Lap soon.